
– Improved how water on the battlefield is handled when changing the resolution scale.


– Fixed a progression blocker / soft lock during the AI’s turn in Campaign. – Fixed a progression blocker caused by the “Life in the Lagoon” dilemma. – Beastmen siege equipment no longer shows as Empire Siege equipment on their unit cards. – The Runefang Quest Battle for Karl Franz has been fixed in Multiplayer Campaign. – Wood Elves can now Confederate in Multiplayer Campaign with other Elf factions. – The Cloud save option is now greyed out in Multiplayer Campaign save menu, because they are not supported there. – The Thirteenth Scheme Rite now correctly gives Heroes 13% increased success chance. – In Multiplayer Campaign, the defeat screen will now show correctly when the other player wins the campaign. – Added an effect to Lord Skrolk’s Plaguelord skill at tier 2 to allow recruitment of Plague Priests in all provinces. – Fixed a bug where any number of heroes could be recruited after unlocking the Engineer’s Workshop, Gromril Forge or Mustering hall as Ungrim. – Rogue armies now spawn correctly while playing on Legendary Difficulty. – The Campaign victory objective Ensure ‘Archaon is in a wounded state’ while playing as the Bloody Handz no longer reverts to incomplete if a save file is loaded. – Improved artillery ability to target siege walls in certain cases in battle. – Vampire Counts can now raise dead in the New World.


– Added more colour-blind support to UI elements. Norsca, as previously confirmed, will be coming in May. Campaign balance changes to reduce Dwarf domination in Mortal Empires selective changes to combat behaviours to reduce order-dropping in battle new innate Traits for many Old World Legendary Lords a raft of new technologies and Legendary Lord skills for Bretonnia and multiple new buildings for a range of settlements.
